I came into ITP, NYU's Center for the Recently Possible inspired by a desire to create the interactive experiences that held me in awe across the world (Meow Wolf’s curated psychedelia, Burning Man's desert stages, Envision's jungle dancefloors, Tomorrowland's production at scale, etc.). These all convinced me that the most powerful art doesn't hang on a wall. It moves through you. It asks something of your body, your senses, your attention.
At ITP, I study the technologies that make immersive experience possible from the ground up: physical computing, real-time graphics and shaders, game design, and interactive systems. My coursework spans across writing code that renders light in real time, building circuits that respond to touch, and designing games that ask players to inhabit unfamiliar worlds together. ITP pushes us to document everything. Every prototype, every failed experiment, every late-night breakthrough.
This blog is that documentation. “b.est” surfaces the pieces I'm most proud of. From there, you can move through the work however feels right: by week, by course, as a full timeline, or all at once.

www.brianbishop.notion.site/2blog
I want to be a global stage producer - not just of music or visuals, but of full multisensory worlds. Events and installations where the architecture dances, where the crowd is the artwork, where technology disappears into feeling.
ITP is giving me the technical vocabulary to build those experiences myself, not just direct them. The work here - circuits, shaders, interactive systems, live performance - is the foundation.
Enjoy these works in progress, and feel free to check back as I keep this up to date!

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